2.6 Grain
Order
A very important
factor in making granular textures is the order in which the grains are
placed. When dealing with sound samples, and the samples need to be kept
more or less in their original form, the grains must be placed in that
manner, running from the beginning to the end of the sample. Another method
is to randomly scatter the grains in an attempt to create some totally
new texture. This is another area where statistical distribution can play
an important role.
2.7
A look at a multidimensional texture
The following diagram (fig 2.10) contains a multidimensional texture that I have created for analysis. It contains a number of different granular sounds combined into one multidimensional texture. It is comprised of just 3 types of grain contents:
Varying
these parameters provided the entire texture.
Frequency
(20-22,000 Herz) |
|
Time (0-295 seconds) |
Fig 2.10: 'Where the Wind Meets the Sea'. Composed by Timothy Opie. On
Track 2 of the accompanying CD, or play below. Spectral graph made in Cooledit96 for
PC.
See
appendix
4 for a picture of the original idea, and the Csound files that made
the texture. The Csound scores are detailed in the types of functions and
tables used.
The composition starts off with rectangular shapes in which random numbers are distributed. The amplitude fades in and out, creating a high pitched whisper.
The lower section rumbles.
The
first two streams of the composition contain a changing variety of sonic
effects. Other streams join in as the grain density increases. The grain
duration gets shorter, and the random pitches become more varied resulting
in a large spectrum where all streams meet. This quickly contracts to an
extremely small spectrum, of one stream. It then explores different shapes,
and frequencies, splitting again into two streams.
The
main focus of the composition is on grain densities, grain durations, and
frequency. Each envelope is tried with each grain content providing a range
of different sounds. As can be seen on the spectral graph, very distinct
shapes are created within the boundaries of the mask (See Appendix
4). The mask is not as detailed as those created by Truax, but it does
show how masks can be used.1
It has been
demonstrated that the grain consists of an envelope and contents. Of course
these things are inseparable. If one part is taken away it is no longer
a grain. The control methods involved in the contents and the grain have
been discussed. The control methods of the texture have also been discussed.
The problem of having too much control, and statistical ways to get around
this problem have been explored. As has the use of multiple layers in granular
textures. It is now time to look at the events that took place to allow
the conception of granular synthesis.